Merchants

Description - The merchant can buy, sell, and trade commodities. Merchants inherit a commodities portfolio at the beginning of the Guild phase. With careful planning, the Merchants make florins by watching the market fluctuation and choosing to sell when the market is high and buy when the market is low. Merchants can win the game by having a trading center in each City State.  Trading center income: 50 florin three times per class period (3 times per class period). Trading center: 1000 florin.

Guild Phase

  1. Geography
    1. Bitesize 1
    2. Bitesize 2
    3. GeoWorld
    4. Quizlet
  2. Machiavelli
    1. Mr. Dowling
    2. Quizlet
  3. History
    1. Ducksters
    2. Quizlet
  4. City States
    1. Mr. Dowling
    2. Duckster
    3. Quizlet
  5. Administration
  6. Castiglione
    1. Mr. Dowling
    2. AcademicKids
    3. GratefulAmericansKids
    4. Quizlet

City-State Phase

  1. Trade Routes
    1. Social Studies for Kids
    2. Duckster
    3. Quizlet
  2. Accounting Math
  3. Accounting
  4. Diplomacy
    1. Kiddle
    2. Quizlet
  5. Banking
  6. Patronizing the Arts - Quiz
    1. Duckster 1
    2. Duckster 2
    3. Quizlet

 

 

 

 

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